My role as a Creative Lead on the Destiny 2 team probably doesn’t give you a clear idea of what I do. So here goes the thread!
Creative Lead is a “Vision” role responsible for delivering a release that aligns with:
Player expectations
Game and business goals
Team’s ambitions
Creative Lead is a “Vision” role responsible for delivering a release that aligns with:
Player expectations
Game and business goals
Team’s ambitions
Comments
I like to go full heal with solar warlock and the lumina and always get teased for my horrendous damage values on the scoreboard
An individual release goes through pitch, preproduction, production, postproduction, and live support.
Design >> Playtest >> Feedback
I focus on playing and giving feedback as we work towards big milestone playtests where we evaluate progress and make pivots as needed until we are content complete.
Feedback- As an O.G 10yr player who stepped away following felling the Witness, my feedback is...D2 needs a massive change, it can't rely on its awesome gunplay anymore, the game needs NEW gameplay loops
As you can see Games as a Service are a marathon, not a sprint, and I’m happy to serve y’all in this role