I wonder what "not getting hit" means for some games, does the AI want you to beat The Chessmaster without losing any pieces? What entails getting hit in Tetris or Famicom Grand Prix. I know it doesn't "mean" anything, but it's ridiculous to think about
The idea of a no-hit run is a specific manifestation of a "Mr. Perfect" run where you never make a mistake, so in Tetris it might mean reaching Level 29 (the original Kill Screen) without ever misplacing a piece...or, for a harder and/or more clearly defined challenge, only getting Tetrises.
Curious how you would go about a no-hit run of Classic Mainline Mario Title I Am A Teacher: Super Mario Sweater among other titles on the NES with no gameplay where "hits" are even possible like Taboo: The 6th Sense. That's not even getting into the absudity of no-hitting the several RPGs on the NES
Comments
it suggesting "beating the entire NES library without getting hit" (which would be around 1400-1500 games i think)
or the thumbnail for the second video idea