But my brain is the final boss that makes me play it to death.
When I fight it, instead of a health meter, I have a fun meter.
Whenever I take damage, I lose fun. But the game doesn’t stop if I lose.
Sometimes ‘fun’ and ‘enjoyment’ suffer gestalt breakdowns and cease to have meaning.
Sitting at 89% mission completion on the newest Monkey Ball and completely okay with it. Still have two levels to beat though, might go back for that eventually.
I had people ask me what I meant when I said I beat a game, and when I mentioned that I didn't get all the achievements they scoffed.
Achievements often exist as padding for people who are enjoying themselves. Imagine all the new experiences you could have if you weren't picking up 100 feathers.
It’s the ROI mentality. This is the first real generation that has grown up in modern gaming with achievements. It’ll be interesting to see how that goes.
Comments
But you'll never catch me saying I 'completed' it 😔
When I fight it, instead of a health meter, I have a fun meter.
Whenever I take damage, I lose fun. But the game doesn’t stop if I lose.
Sometimes ‘fun’ and ‘enjoyment’ suffer gestalt breakdowns and cease to have meaning.
Achievements often exist as padding for people who are enjoying themselves. Imagine all the new experiences you could have if you weren't picking up 100 feathers.
But I want to give games a fair chance of several hours and then decide its fate
A superbly written and directed game with pretty art, fun mechanics and a soul crushing postgame grind i was happy to skip