Will you do anything around the emergence of the 4-player coop boom lately? Seems like a requirement for games to be online 4man coop now. Even if its something that is singleplayer focused, the 'multiplayer' will be online 4player coop.
I like and hate it. I just don't know how to articulate why.
Hey Noodle and friends. You as an artist. How do?
I never learned properly and want to get gud. Where would you start if you had to restart with 0 drawing skill/ talent.
I had a person bring me on-board a very small development team for a game as level designer and told me I would only need to do minimal coding. Then a coder quit, and all of a sudden it was really important that I start working in gamemaker
I didn't do it, and then got blocked by this person
you get handed a fuck of cash for a miniseries (like if the dying light video was a miraculously comfortable and creatively open-ended experience): 1. dream concept 2. who are your go-to collaborators to actually make it happen
From an Unspecific Warehouse Worker, how do y'all find time in your busy schedules to start doing the things you want to do?
In regards to task stamina, ~10 hour shifts can stifle efforts to do more with my spare time other than resting; strategies on that problem would help as well.
My life isn't the same now, but when I did shift work(14hr days), the only thing that helped was a VERY strict sleep schedule. Whether you can squeeze in a full 8, or only 5, having it happen like clockwork(heh) automatically is a life saver.
You won't have more time, but you won't stress over it.
idk carbon is basically just a professionally made total conversion mod for Most Wanted, there isn't much to say about it that wasn't already said in the original NFS video
i would still like to hear his opinion on it though..
i do still want to see a second part to his NFS video where he continues to talk about all the games after Most Wanted. Purely because that raises the chances of him playing NFS World again (the fan revival of it at least)
When making a game what is the first thing you would cut back in terms of trying to save space, or make the game perform better? In terms of animation what Noodle on a stick is your favorite?
do you think racing games as a genre can make a comeback in the mainstream or are we doomed to rely on indie devs for racing games with an ounce of personality in them
To add to the conversation about bonus features; if bonus features were to come back, what would be the most important thing you wish they would talk about for the creative process?
If I recall correctly you mentioned in a previous podcast that there were some points you made on your interpolation video that you felt iffy about looking back on them. Are there any parts of that video you would change or remove if you could redo it?
hi noodle/sam, silly question, how do you decide what to make? do y'all ever have choice paralysis over deciding what to dedicate your time to? thanks 💖
Comments
I like and hate it. I just don't know how to articulate why.
I never learned properly and want to get gud. Where would you start if you had to restart with 0 drawing skill/ talent.
I didn't do it, and then got blocked by this person
AITA?
what pushed you to present the last quarter of the bass reeves video in the way that you did?
In regards to task stamina, ~10 hour shifts can stifle efforts to do more with my spare time other than resting; strategies on that problem would help as well.
You won't have more time, but you won't stress over it.
i would still like to hear his opinion on it though..
if not, will you wear wigs?
if so, when will you wear wigs?
If I recall correctly you mentioned in a previous podcast that there were some points you made on your interpolation video that you felt iffy about looking back on them. Are there any parts of that video you would change or remove if you could redo it?
imagine a industry-related dilemma question