Video game pricing is mostly based on how much customers are willing to pay. You don’t have much (if any) additional costs for getting another customer.
So you just check the point where peopleWillingToBuyIt * (price - cost) is maximised
And like, more people buy it at a higher price i guess
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So you just check the point where peopleWillingToBuyIt * (price - cost) is maximised
And like, more people buy it at a higher price i guess