multiple players that we as designers need to admit to mistakes even though we think we have the best interest of players in mind. I thought this was really interesting because in the end we make games to be played. Sure, we might have a vision of what we want the game to be and its definitely
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3) In that sense LT also talks about the fact that if he were to do it again, he would involve more play testers earlier. In the end that feedback
Anyways, go listen to the podcast, it's great! Thanks to @trentkusters.bsky.social for the great interview and to @localthunk.bsky.social for the great insight!