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kupogames.bsky.social
•
13 hours ago
Protip: use funny placeholder text so if your game crashes players will see weird stuff.
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jjthecatian.bsky.social
•
12 hours ago
the reference .w .
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stuffofsonny.bsky.social
•
8 hours ago
Another strategy I saw is to build a level select into the crash handler.
Traveler's Tales did this for Sonic 3D Blast because
A- they could quickly return to whatever stage they were debugging to see if they could replicate it
And B- to slip any missed bugs past QA, "It's a feature".
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Traveler's Tales did this for Sonic 3D Blast because
A- they could quickly return to whatever stage they were debugging to see if they could replicate it
And B- to slip any missed bugs past QA, "It's a feature".