For #screenshotSaturday I wanted to show a bit of the art pass process for #Mushroam levels.
Adding meshes, adding materials to the ground, and adjusting the lighting make huge changes to the look and feel of a level.
More on: https://www.skypyre.com/mushroam
#gamedev #indiegame #indiedev #ue5 #voxel
Adding meshes, adding materials to the ground, and adjusting the lighting make huge changes to the look and feel of a level.
More on: https://www.skypyre.com/mushroam
#gamedev #indiegame #indiedev #ue5 #voxel
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