wow crazy performance gains simply switching to DirectX 11!
Will update the game soon. Goodbye Nanite ðŸ˜
#DoubleWhammyGame #SteamNextFest #ue5 #UnrealEngine #nanite #gamedevelopment
Will update the game soon. Goodbye Nanite ðŸ˜
#DoubleWhammyGame #SteamNextFest #ue5 #UnrealEngine #nanite #gamedevelopment
Comments
Usually meant for objects with really high poly count.
Also using nanite everywhere or only some objects? It works better when everything is nanite.
However, the overhead cost of nanite has proven to be higher than the benefits in my case.
Yeah I was using nanite everywhere I could.