Saying a game from 10 years ago looks objectively better than a current gen game just because it has no blur or smear from taa or upscaling is wrong.
We're at a time where games are loosing the "gamey" look. Where technical aspects don't interfer as much with artstyle anymore.
We're at a time where games are loosing the "gamey" look. Where technical aspects don't interfer as much with artstyle anymore.
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the necessity for modern games to implement upscalers or frame gen to have acceptable performance annoys me as the visual artifacting (usually with light) and overall blur/weird sharpening tags along
The necessity of upscaling and frame gen is pure incompetence. It feels like there's a push to make games not scale well to low end hardware to make old GPUs artificially outdated,
I understand people not liking their looks but it's imo way better than the pixelated 50% res without it.
in an ideal world we would have games optimized for both high and low end, but that's not happening
There's an argument that we reached peak graphical fidelity and any improvements on that is wasteful or not useful. But in every generation we have this discourse. On PS4 we had it and look where we are now
Take Nanite for example, even being poorly implemented and being a perf hog, it accomplished it's goal: remove LOD popping. Lumen the same thing with gi.
Wanting or not, they open the doors for new game ideas.
Will never be 1:1, but enough to keep the big guys in check
But it also annoys that the closed engines we have aren't competing with each other.
Like, unreal is the "AAA graphics", unity is-