that EA exec saying "the reason Veilguard failed is because it didn't have enough multiplayer features" is making me dread the new mass effect, I think I'm just done with Bioware tbh
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The passion has been systematically siphoned from the AAA gaming industry in favour of maximized profits, and it's so disappointing watching these execs fail to learn the proper lessons time and time again.
To be clear, I mean siphoned by the capitalist side of the industry. There are still plenty of talented and skilled creatives just trying to stay afloat
They had to say something like that as at least some of the distaste and controversy was related to the people against progressiveness in gaming. That’s not to say there were not other problems, but I guarantee some of the explanation would have caused bigger problems if expanded upon.
EA's entire business model is selling multiplayer, every year. They will never understand or appreciate a good single-player RPG. BioWare is just the wrong fit for them and they should sell the company so it can go its own way again.
You just know EA's fingerprints are gonna be all over Mass Effect as well. They will use Veilguard's "failure" as an excuse to oversee everything more closely.
Ah… you made the mistake of thinking that the exec‘s at EA care if their products are good or successful. They don‘t. They just want to tell their investors the narrative of infinite growth by FIFA-Style loot boxes. Line goes up is all that matters.
Don't get me wrong, I know they don't care. However, with all of EA's games underperforming, he has nothing to back up what he says. Just pointing that out.
I feel like an outlier, I veilguard is my favorite DA game. I do wish I could have played through with my friends like elden ring seamless, but it would have been hell to actually implement with all the time slowing.
EA CEO did not say that. If you read the actual quote, it is all just executive blurb. The words “multiplayer” and “live service” were not ever pronounced.
The internet hate crowd, commandeered by PC Gamer editor Andy Chalk, turned it into an attack which only hurts the whole videogame market.
I think one of the reasons that Veilguard failed is that 2024 had a ton of giant RPGs, the economy is bad (for normal people), and games are expensive. I wanted to play Veilguard, but I didn't finish Metaphor before the entire Veilguard team was laid off.
Veilguard is the last EA game I buy. this isn't like an angry vow. I'm just certain that they will never make another game I'm interested in, because they don't *want* to make games I'm interested in. I'm sure that's fine with them.
I'm pretty sure EA just wants to kill the single player RPG genre and make every game some shitty live service multiplayer that's riddled with microtransactions.
Yeah because what everyone remembers about Mass Effect is the random multiplayer they tacked onto 3 which doesn't even work anymore and was removed for the rerelease 🙄
Stop trying to make games that do everything and just let people make good games ahhhh
It depends strongly on the budget. For a small studio or indie team then sure that’s amazing. But If you’re a big studio of 150+ devs with a multi hundred million dollar budget and a 5+ year dev cycle then yes that’s a huge miss. The expectations are totally gonna be different. Plus it’s EA, so…
I would add that it's disturbing the average game seems to have a 100 million dollar budget. It's bloated, and many otherwise good games are going to be canned because they were never going to sell 10 million copies
I hated that ME 3 had multiplayer and that in order to get enough galactic readiness for the best outcome it wanted to force players to do it when it first came out.
I am even more skeptical of any more ME after they laid off Trick Weekes.
Ea has been trying to push this bs narrative that nobody wants single player games for years. Dont boycott bioware, just boycott anything published by ea. And blizz/acti and ubisoft for that matter
I don't think multiplayer is objectively bad. The amount of hours I have had in BG3's multiplayer is more than double my single player time.If VG had had the ability for me and my friends to play the story like we could in bg3 it would have been a day one purchase for all of us
Smear campaigns, bad writing, and lack of choice, lackluster mid game, hurt veilguard from what I've seen. Personally I don't think that the game was that bad. Don't really like all the lore it effected, made everything to centralized on the Elves imo, though a good writer could spin it well.
I have hated what EA has done to BioWare. I need to go digging for it but an ex-DA dev leaked that everytime a sports game flopped, EA cut the teams working on DA and ME so EA can keep pumping sportsball video games that always flop.
I don't think EA even plays the games they publish, they just recieve the game and say "are you sure there's no additional ways to squeeze money from this?"
it felt to me like one of the big reasons Veilguard failed is because of a 10-year production cycle where management kept trying to shoehorn in multiplayer elements and microtransactions leading to a muddled and thin final product but idk
This 100%. I'm having a blast but I can tell they canned half the writing team because there's stuff that just clearly screams "solid base but rushed follow-through" to me all over the game. I hate the multi-player stuff in ME and the idea that they'd force it into DA is... brother eugh
yeah this is absolutely the sense I got. There's at least one *incredible* writing moment that ... isn't properly planted in the earlier parts of the game and isn't allowed to properly hit by the game that comes after, it feels like it was storyboarded by a much more well-rounded writing team
The moment that immediately came to mind was a late game reveal about the status of a team member and I agree, it didn't get the space or impact it deserved
it is a really mean story beat, it's work by a writer who knows how the hurt the audience, and it seems like the team members who had to actually put it into the game weren't able to do the necessary setup to make it actually hit
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The game Bioware tried multi-player failed even more than Veilguard did...
So... Where is the exec's proof?
The internet hate crowd, commandeered by PC Gamer editor Andy Chalk, turned it into an attack which only hurts the whole videogame market.
Stop trying to make games that do everything and just let people make good games ahhhh
I am even more skeptical of any more ME after they laid off Trick Weekes.