See, that's the beautiful thing. Not all games are exactly the same. And many *do* require precise timing.
Any of the Mario & Luigi games
Any souls like
Rhythm games
Fighting games are basically just "enter precise input a lot"
Hell, even some FPS games because you gotta shoot first, and accurately
And I dunno has no one replying to my comment even played Clair Obscur? In the later bosses you have to do what is essentially a rhythm game over and over again. It's not like your usual RPG. I love the game its just a PITA.
Yeah I haven't seen other RPGs like Clair Obscur that make you jump and dodge like 25x in one boss fights first 10 mins. I love the game, it's just a giant PITA.
Yeah Clair Obscur puts a pretty hard focus on parry inputs but it's far from the only game that does this, and the way you generalized it was hilariously overly broad
Comments
Any of the Mario & Luigi games
Any souls like
Rhythm games
Fighting games are basically just "enter precise input a lot"
Hell, even some FPS games because you gotta shoot first, and accurately
And I dunno has no one replying to my comment even played Clair Obscur? In the later bosses you have to do what is essentially a rhythm game over and over again. It's not like your usual RPG. I love the game its just a PITA.
Seriously like 90% of games are all about timing inputs.
It's a fantastic game but is prohibitively difficult later in the game. I believe some of the new Final Fantasy games have PARTS like this?