We (@swardley.bsky.social and I) published a new installment of our Rewilding Software Engineering book on Medium:
Chapter 1: Introduction
https://medium.com/feenk/rewilding-software-engineering-900ca95ebc8c
Chapter 2: How we make decisions
https://medium.com/feenk/rewilding-software-engineering-083b86c81c43
Chapter 3: Questions and answers
https://medium.com/feenk/rewilding-software-engineering-f758ec97ddb2
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Chapter 1: Introduction
https://medium.com/feenk/rewilding-software-engineering-900ca95ebc8c
Chapter 2: How we make decisions
https://medium.com/feenk/rewilding-software-engineering-083b86c81c43
Chapter 3: Questions and answers
https://medium.com/feenk/rewilding-software-engineering-f758ec97ddb2
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Comments
We describe the motivation and the intended audience (pretty much anyone having an interest in legacy systems) more explicitly. And we introduce the idea of reframing software engineering is being primarily decision making. Oh, and we explain the rewilding metaphor.
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This is largely similar to what we had before, but rewritten (same arguments and case study). We introduce Moldable Development and provide a concrete case study example.
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A new chapter in which we talk about the role of questions and answers in software engineering and describe the case study from chapter 2 from the point of view of commoditizing answers.
We introduce two new metrics:
ttA = time to answer
ttQ = time to question
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