Hexagons and procedurally generated tiles. Nice implementation by @haafandhammar.bsky.social #unity3d #madewithunity
Reposted from
Iain Nelson
Here's my current island generation system...
I can author islands and then tiles are generated procedurally with set parameters like min and max frequency for tile types.
I'm sure there are smarter and more sophisticated ways to do it but this works for me.
#unity3d | #gamedev | #indiegame
I can author islands and then tiles are generated procedurally with set parameters like min and max frequency for tile types.
I'm sure there are smarter and more sophisticated ways to do it but this works for me.
#unity3d | #gamedev | #indiegame
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