1/ Relationalism is a approach where players constantly adjust their positioning relative to the ball, teammates, and opponents. The goal is to create space, improve ball circulation, and strengthen defensive structures.
2/ Hendrik Rydström at Malmö FF
Rydström led Malmö to the 2023 title with relationalist principles like:
- "Playing and Going" Principle: This core concept focuses on players "playing" by offering immediate passing options and "going" by dynamically moving into space to maintain offensive flow.
Corta Luz (Cutting the Light): Players position themselves to block sightlines and passing lanes, disrupting the opponent's ability to control the game.
- Adaptive Width: Players’ positions shift based on the ball’s location, ensuring both attacking and defensive balance are maintained.
Rydström’s relationalism turned Malmö into a team that could both control possession and fluidly exploit space when attacking, while also applying pressure in defensive transitions.
3/ Key Relationalist Mechanisms
- "Playing and Going": Constant movement and positional rotation allow players to create triangles and support the ball, keeping the play fluid and adaptable.
- Corta Luz: Players disrupt opposition attacks by cutting off vertical passing options and limiting space for the ball carrier.
- Flexible Roles: There more on adapting roles depending on the game’s flow...
--> allways see interaction and action
Comments
Rydström led Malmö to the 2023 title with relationalist principles like:
- "Playing and Going" Principle: This core concept focuses on players "playing" by offering immediate passing options and "going" by dynamically moving into space to maintain offensive flow.
- Adaptive Width: Players’ positions shift based on the ball’s location, ensuring both attacking and defensive balance are maintained.
- "Playing and Going": Constant movement and positional rotation allow players to create triangles and support the ball, keeping the play fluid and adaptable.
- Flexible Roles: There more on adapting roles depending on the game’s flow...
--> allways see interaction and action