Hey #gameaudio!
I’m looking for cool examples of games / tech that are doing interesting things with sound (in the broadest possible sense) or that are pushing the boundaries of what is possible.
Small indie all the way to AAA.
Go…!
Thanks
I’m looking for cool examples of games / tech that are doing interesting things with sound (in the broadest possible sense) or that are pushing the boundaries of what is possible.
Small indie all the way to AAA.
Go…!
Thanks
Comments
TLOU2 has some really interesting accessibility stuff going on
https://www.audiokinetic.com/en/blog/planet-coaster-part-1-crowd-management-using-data-to-generate-dynamic-crowd-audio/
https://www.youtube.com/watch?v=vI56yo2RZQg
I feel there will be lots of Planet Coaster in my immediate future...
https://caniplaythat.com/2023/06/14/street-fighter-6-accessibility-review/#audio-accessibility
https://caniplaythat.com/2024/10/18/audio-accessibility-in-call-of-duty-black-ops-6-detailed/
https://youtu.be/rYgbFegWng8?si=a9Sd6u2yiJEO0Now
https://youtu.be/ZEkhwecmWEg?si=kOk5M4lEIi8jDDUP
Thanks
That's deffo an interesting use of audio - thanks for the link
Oddada is v cool!! @mathildesound.bsky.social worked on it ✨
Thanks for that. Off to go check that out right now… 👍
It is a multiplayer FPS with dark (unlit) locations, so it puts a large emphasis on playing by ear.
Thanks!