Hi, thanks so much for the Q! 😄 In a heist story, I really want to be grounded in the heist's difficulty, and see a progression that is more complicated than "pre-heist preparation" -> "execution" -> "part of plan goes wrong" -> "MCs still overcome it and get the thing."
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Reposted from nat (like the bug)
Hi Raquel! Thank you for taking the time to answer questions! I was just wondering, on your wishlist you wrote that you were pickier about heists. My MS has a heist-like element to it but also meets a lot of your other criteria. I guess I was just wondering what about heists do you tend to dislike?

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