Here's how many splits you’ll need on average for your FIRST hit.
Again, 100k sims for each number.
Bottom two are new.
This is why we NEED targeting. I’d love a Storm/Storm Valk, but there’s no way in hell I’m doing hundreds more splits for that.
3/9
Again, 100k sims for each number.
Bottom two are new.
This is why we NEED targeting. I’d love a Storm/Storm Valk, but there’s no way in hell I’m doing hundreds more splits for that.
3/9
Comments
That shouldn’t make a big difference for the top five rows, but would *probably* be meaningful for the bottom two.
4/9
Tap and hold to load in 4k… or you can just view them online.
5/9
1) The rates actually changed
2) I have better understanding of how the rates work
6/9
• Banana rates halved
• Rays and Embers grouped
• Rarity weights changed
7/9
• Tone, Glimmer, Stardust, and Krackle are probably grouped
• I previously thought the public rates represented your odds AFTER the protection roll; now I think the protection roll is baked in
8/9
• Super Rare rate for levels 2–9
• How Rays change from 1/4 weighting to 1/5 as your level changes
Ultimately, I urge SD to publish the full table even if it’s huge and unwieldy. It’s the only way we’ll have real transparency. 🩷
9/9