12h of Alundra later (a thread):
This game is like Zelda, but all UX people shared a braincell
The game is maliciously hard, which is ok
It is better dying and loading that actually trying to load... because... how do I go back to the main menu, please? I guess that was not important in 1997
This game is like Zelda, but all UX people shared a braincell
The game is maliciously hard, which is ok
It is better dying and loading that actually trying to load... because... how do I go back to the main menu, please? I guess that was not important in 1997
Comments
Why does it take you like 10 hits to kill a normal dude, my guy?
One miner throws casual racisms at you, then dies and you are expected to feel bad for him
Your "upgradable" items (like your boots) overlap, so when you get a better one, you lose the old one... did you want to remember what is was called or what it did? Sorry, we do not do that here.
Some of the hitboxes are anoying like hell.
I WILL finish this game. It is going to take more than 12h though.