Nine more hours of Alundra.
The puzzles are of two types, there are the good ones, moving things around in complicated patterns, and then there are the "clues" ones, that you have to read.
Reposted from Random
Another six hours of this madness. I cannot express how much pixel perfect jump puzzles hurt me. Alundra can pick up things and throw them. How far? Well, that depends. On Alundras mood. Need to hit something far? Well, maybe I'll throw it far, or too far, or I'll just drop it at my feet. Who knows?

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