Nine more hours of Alundra.
The puzzles are of two types, there are the good ones, moving things around in complicated patterns, and then there are the "clues" ones, that you have to read.
The puzzles are of two types, there are the good ones, moving things around in complicated patterns, and then there are the "clues" ones, that you have to read.
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Another six hours of this madness. I cannot express how much pixel perfect jump puzzles hurt me. Alundra can pick up things and throw them. How far? Well, that depends. On Alundras mood. Need to hit something far? Well, maybe I'll throw it far, or too far, or I'll just drop it at my feet. Who knows?
Comments
Why do I have to use "Wind magic" (a.k.a. lightning) in front of the church to "break a window"? Do you know how long that took? There are rocks lying around! We have BOMBS! WHY!?
I didn´t knew if running was faster than walking, since you have to "charge" your run, but I found a puzzle that requires you to go from one side to the screen to another in perfect and not much timing. It is officially faster, but not by much.
I found another type of puzzle, it's a random roulette. You have to win 5 times in a row. Why? Who does this?
I received an item that I can throw against some platforms, to make it so Alundra does a superjump, all good, but if this items hit the wall, they disappear without effect. Most of these platforms are against walls. At least Alundra seems to throw this item the same distance. Thank you Alundra.