The Donut compression codec is incredible to crunch CHR data and load it into CHR RAM. For my demo I was using RLE but switching to Donut saved over 15KB! HUGE thanks to JRoatch. #nesdev #donut https://buff.ly/3AH9vj6
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Donut for the win! Unless you need to load graphics on the fly. I've had to run with two sets of routines and CHR data for my battle and exploration states, but it's still worth the savings.
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