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phrisk.bsky.social
•
242 days ago
How I approach sculpting rocks in Zbrush
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[–]
thegreatjug.bsky.social
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242 days ago
Oh hell yeah!!! This is great info!
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annunziata3d.bsky.social
•
233 days ago
Planar cut deep is new to me but I just started using it after reading this post and hot dog is it nice. Thank you for sharing
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lindahoogendam.bsky.social
•
242 days ago
📌
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neee.bsky.social
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242 days ago
📌
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roundoudou.bsky.social
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242 days ago
📌
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lowpology.bsky.social
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242 days ago
📌
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sylvette3d.bsky.social
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233 days ago
📌
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maipixel.bsky.social
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232 days ago
📌
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kojote.bsky.social
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203 days ago
📌
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spiraloid.net
•
203 days ago
Lovely
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rainwolf-plushie.bsky.social
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233 days ago
📌
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mahlanah.bsky.social
•
242 days ago
This is awesome! Thank you for sharing you process.
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artofechu.bsky.social
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242 days ago
This is a simple but really effective showcase of the process, thanks!
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gratchek.bsky.social
•
233 days ago
Same! I found I really love doing the high frequency stuff first and reducing with the trim brushes or a morph target
It gives a way more natural strangely enough considering natural processes are generally the reverse
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sparnaofyomi.bsky.social
•
242 days ago
Starting off with a noise texture is actually super smart. I wouldn’t have considered that approach
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jenmillsart.bsky.social
•
242 days ago
Ooooh that's clever! I'll definitely use this trick, thanks for sharing :)
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ironraptorstudios.art
•
242 days ago
📌
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beyondwx.bsky.social
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242 days ago
📌
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natem3d.bsky.social
•
233 days ago
Gonna need to 📌 THIS
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chrisdonnelly.bsky.social
•
240 days ago
That's a good system.
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It gives a way more natural strangely enough considering natural processes are generally the reverse