very random side project to exist alongside my 1000 other side projects: a parappa engine prototype! it uses a similar scoring system to parappa 1, so silly freestyling is included!!! im gonna try making a fangame around this.....
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yknow when i saw this the other day i thought of the siivagunner bit where morshu was in parappa...but only today did i realize that could actually be possible to make in this.
it took forever to get this all set up because i also made an in-game chart editor, what you saw isn't just a hard-coded map, it's fully featured with variable length lines + multiple lines :D
the game itself is supposed to be the rough aesthetics of parappa 1 but with the quality of life/transparency of parappa 2, and the difficulty of um jammer lammy for the most part!
the plan is to, at the end of me finishing the fangame i want to build around this, release all the source code publicly for people to poke around and do whatever they want with!! assuming this project sees the light of day LOL.. it's smaller scale than anything else ive done game-wise so Maybe
almost forgot to mention the little rig i made for this!! i set up a driver to offset the UVs of the mouth/eyes based on how much you move the matching bone on his face.. i was able to replicate this behavior in unity as well so it all translates in-game :D
gosh darn it nice job!
I was working on something similar in Unity a year or so ago that was either gonna be a Parappa fangame or an original thing but doing music timing stuff is difficult!! I'd want to use FMOD for it now but syncing stuff to beats seems very delayed, How'd you go about it?
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had an. Idea,
that realization took me a whole day...
I was working on something similar in Unity a year or so ago that was either gonna be a Parappa fangame or an original thing but doing music timing stuff is difficult!! I'd want to use FMOD for it now but syncing stuff to beats seems very delayed, How'd you go about it?