Working on a new version of the logic for determining where roofs go for my game. The idea is that the player places walls and floors and then roofs are automatically places based on that.
The method is very similar to wave function collapse, but very constrained.
#procedural #indiegame #gamedev
The method is very similar to wave function collapse, but very constrained.
#procedural #indiegame #gamedev
Comments
Looks neat
The missing part is: removing ambiguous configurations (to make the result deterministic) and selecting tiles based on remaining orange edges.