explanation
half-life allows for each texture to be it's own 256 color pallete, but quake limits all textures to use a global 256 color palette, and if you've ever loaded the half-life alpha maps in quake, you know what that looks like
anyway, this is my attempt at recreating the effect in godot
Comments
half-life allows for each texture to be it's own 256 color pallete, but quake limits all textures to use a global 256 color palette, and if you've ever loaded the half-life alpha maps in quake, you know what that looks like
anyway, this is my attempt at recreating the effect in godot