Visualization of my 2D/3D infinite terrain streaming system. The white rect represents the screen the player sees. As the player moves, regions of the map are uploaded/offloaded on-demand; nearby regions become awake/sleep for simulation (e.g., physics). #gamedev #solodev #indiedev #customengine
Comments
Thought:
I imagine there is perf savings to doing more of a circle of regions around the player instead of a pure rectangle
IE: the corners don’t need to be loaded nearly as early which means less loading over-all