A nice milestone for #Geomancer. Elevation is generated with noise in webgpu as part of a graph of tasks, which I'm only visualizing to debug noise output which is used elsewhere. Excited to crash continents together as a next step.
#threejs | #procgen
https://geomancer.kenny.wtf/
#threejs | #procgen
https://geomancer.kenny.wtf/
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But I'm talking more about the shapes: you have tons of things that looks like hotspot island chains (like Hawaii), elongated peninsulas, bays that look like glacier erosions, etc, etc. Could you talk a bit more about the domain warping you use?
It's extremely unscientific 😀