If you need it, here's a relatively straightforward guide to rolling your own Gaussian Splat renderer in UE5.
https://www.magnopus.com/blog/how-we-wrote-a-gpu-based-gaussian-splats-viewer-in-unreal-with-niagara
https://www.magnopus.com/blog/how-we-wrote-a-gpu-based-gaussian-splats-viewer-in-unreal-with-niagara
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