3) They need a clue trail or other motivations
Don't rely on players figuring out what to do next or why. Provide several clues for each step in the mystery and never keep vital clues behind a skill roll. A clue isn't an achievement: it should *pull* the player in and then *push* them forward.
Don't rely on players figuring out what to do next or why. Provide several clues for each step in the mystery and never keep vital clues behind a skill roll. A clue isn't an achievement: it should *pull* the player in and then *push* them forward.
Comments
Players are paying attention to lots of things at the table, and will not catch your clever and subtle clues, themes or revelations. Hit them over the head with anything that's important.
If it's important, make it unmissable!