Today my wife reminded me that, 12 years ago, the idea of making board games for a living seemed impossible to me.
I was 35 years old, had zero connections, and was obsessed with unpublishable games.
Yet now I make games for a living.
The impossible is sometimes possible.
π²βοΈ(1/5)
I was 35 years old, had zero connections, and was obsessed with unpublishable games.
Yet now I make games for a living.
The impossible is sometimes possible.
π²βοΈ(1/5)
Comments
Vigilance and obsession seem to have been my friends on this journey.
Imposter syndrome can hit hard at times. Iβm glad you pushed through.
Congratulations on getting there, though!
Those ended up being gateway strategy games. I could relate to them because I like their rules economy.
I'd started blogging about not just game design, but also the game industry, just to have somewhere to put my energy (which was agitating).
I didn't know much, and much of what I wrote was (confidently) wrong.
π²βοΈ(2/5)
It opened a path to my dream.
I started as convention coordinator, and then worked for years NOT making games.
π²βοΈ(3/5)
I had no track record, there wasn't evidence I'd be good at it, and the games I was most interested in were awful product bets.
So it took a looooong time.
π²βοΈ(4/5)
I now work full time in our studio, making games.
Day to day, it's easy to forget I'm living my impossible dream. Not today. Today I'm grateful.
π²βοΈ(5/5)