Okay I've decided. No early access for me. Still unsure about a public demo, but probably.
Just going to make the game in full, drop it on a random unplanned date when it's ready, and then win game of the year. Okay maybe indie game of the year will suffice.
That's the plan.
#indiegamedev
Just going to make the game in full, drop it on a random unplanned date when it's ready, and then win game of the year. Okay maybe indie game of the year will suffice.
That's the plan.
#indiegamedev
Comments
Nobody would ever make anything great if they listened to all the advice people give out there
Default though they're getting my vision
No pressure on me to release in any kind of time frame, one day I'll just push the button and then run away and hide.
But I'm also not gonna do it 😁
Demo & v1.0 release is the plan.
Stardew for singleplayer tcgs is my aim.
And I will do it.
Shadow dropping very rarely finds success and I'd like to see you succeed!
But I have big plans for marketing around launch, though some of those might be after the game is out.
But I've got plans that I'm pretty positive will work.