Making FlyKnight has been a very humbling experience in the sense that I originally though I could make it good and fast and also bug free but even 2 weeks after release there is still a pile of things to fix, fortunately this week I fixed the worst of it and have been taking it easy since.
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In all seriousness, incredible work. Absolutely adore the game, and it can be scary when a project flies (hah) out of your hands due to popularity.
But the game is amazing, we'll all be ready to eat it up when you're ready for it to grow.
Once you release a game, you're not done with it, not by a long shot, and even simple games can take a lot out of you to get them to the finish line.