In any fighting game, it's important for BOTH players to consent to a rematch, in case one player wants to go back to character select.
This may look simple, but those familiar with Unity may notice some black magic is used here for multiple independent event systems to work in tandem like this.
This may look simple, but those familiar with Unity may notice some black magic is used here for multiple independent event systems to work in tandem like this.
Comments
It was important for me to avoid the awkward "gamer thumbs up" situation seen in early editions of SFV, where P1 had sole rematch control.
#gamedev #indiedev #fgc