GB Studio is an amazing tool for making real Game Boy games.
But what if Big Brother NES wants to play too?
Now there's BB Studio - a hacked version of GB Studio, to run your GBS games on the GB's Big Brother!
NOW YOU'RE PLAYING WITH WALL POWER.
#gbstudio #nesdev #retrogaming
But what if Big Brother NES wants to play too?
Now there's BB Studio - a hacked version of GB Studio, to run your GBS games on the GB's Big Brother!
NOW YOU'RE PLAYING WITH WALL POWER.
#gbstudio #nesdev #retrogaming
Comments
And because this limitation is so easy to get rid of, it just makes sense to me.
An additional scrollable window layer doesn't really exist.
More sub-palettes is only possible with very big compromises.
Sprites / scanline increase is just impossible.
But if I could fix those issues too, I would. Anything to make ports easier.
But every mapper I add is new maintenance work for me, which is why I want to limit scope initially.
I also dislike the idea of new users getting too used to an awkward 16x16 limitation that I can easily remove. Hence the 8x8 mapper.
Would love to see support for Perkka's Expansion Sound Module sometime in the future!
Perkka's Expansion Sound Module github:
https://github.com/Perkka2/EPSM
how absolutely dare you make me make the long lost game shows home games for the NES