Just finished(ish) the demo, and with only the kindest intentions, making games is tough and you should be proid of your work, but ultimately while the idea is interesting, I think it's very under baked for Next Fest demo stages.
I didn't enjoy the UI and UX experience, having the tutorial locked to a text box accessible on the main screen wasn't useful, and not only did I not understand why combat went to a second screen when it uses most of the same details and lasts a single round, but my game glitched and got stuck on it
No worries, thanks for the feedback! 🙂 I get what you mean about the combat scene. It's more to visually show the projectiles shooting and impacts. If you could drop me a message on your feedback regarding the UI/UX I would appreciate it.
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