Sanguine, the company that published that Usagi game I mentioned up-thread, has published a number of bangers over the years.
Somewhere around Myriad Song, they started having the GM give the players gifts in the form of Gifts at the end of adventures. You know, Feats, Powers, Moves, Stunts, etc.
Somewhere around Myriad Song, they started having the GM give the players gifts in the form of Gifts at the end of adventures. You know, Feats, Powers, Moves, Stunts, etc.
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Let me explain what I love about it without diving too far into the details. Because it's a wonderful conversation happening between players.
Like, Good Reputation With Village You Saved, or Area Knowledge This Ancient Forest, etc.
The Gifts are a way of say, "Hey, given how the adventure played out, this is where I see your character going." And the player is empowered to agree or disagree.
Like handing an aging silent film actress unable to find her way in the wold of talkies a tommy-gun and saying, "This might be your calling now."