The Road to Summerfall - Part 2
I guess the best place to start is with leaving BioWare. Right off the bat, I'll say I enjoyed working there - a lot. Until I didn't. I started in 1999 with BG2 and ended in 2016, 2 years after shipping DAI and after spending a year on the game which became Anthem.
I guess the best place to start is with leaving BioWare. Right off the bat, I'll say I enjoyed working there - a lot. Until I didn't. I started in 1999 with BG2 and ended in 2016, 2 years after shipping DAI and after spending a year on the game which became Anthem.
Comments
Or indulged me. I'm not sure which, tbh.
You see, when Brent Knowles left in 2009, I felt like I was ready to replace him. This was kinda MY project, after all, and who else was there?
There wasn't even a conversation. When I complained, the reaction? Surprise.
https://www.youtube.com/watch?v=6mfCIcx0Rjw&ab_channel=MarkDarrahonGames
I was bitter, I admit it.
I think I'd still be at Bio, or have stayed a lot longer, but then I made my first big mistake: leaving Dragon Age.
Dragon Age is my favorite fantasy setting after Dragonlance (and sometimes, I feel like I'm willing to make Dragonlance more Dragon Age-y).
That's your fault, and for it, you have my thanks.
🙂
Conclusion: Perspective IS important.)