I'm trying to write a shader in #godot (4.3) and according to this page I should be assigning the final colour value to COLOR:
https://docs.godotengine.org/en/stable/tutorials/shaders/screen-reading_shaders.html
BUT, I get an error because in fragment() COLOR is a constant that can't be […]
https://docs.godotengine.org/en/stable/tutorials/shaders/screen-reading_shaders.html
BUT, I get an error because in fragment() COLOR is a constant that can't be […]
Comments
For 2d canvas shaders it's the COLOR output.