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While bugs and glitches are generally unwelcome by critics, exploits coming out of them open door for many possibilities
With engines being more fool proof and jack of all trades it's been harder to find game breaking exploits we were used to see eg original Mirror's Edge which I loved
I think the core mechanics, especially movement and combat, are what tend to make a speedgame popular. Super Metroid, Metroid Dread, Mario 64, and Celeste are all about keeping your momentum, and they have lots of developer-intended ways to do so.
Glitches provide ways of running other categories.
Comments
While bugs and glitches are generally unwelcome by critics, exploits coming out of them open door for many possibilities
With engines being more fool proof and jack of all trades it's been harder to find game breaking exploits we were used to see eg original Mirror's Edge which I loved
Glitches provide ways of running other categories.