#gamedev #blender3d I made the art for @kobolds-keep.net's game Junk-O-Tron almost entirely as pre-rendered 3D images exported from Blender. We wanted tile-able art that also matched the theme of "space junk." Some of the models approximate "reality", but others only work from one angle 🧵 1/9
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They ended up the most different from their first sketch, with separate bodies for more contrast. They were also the most humanoid bots in the group, which presented challenges, but I think their personality comes across in the final renders. (Apologies to ReBoot's Hexadecimal) 🧵 5/9
I have a couple of brothers who have worked construction jobs, but I ended up basing his personality mostly on @kobolds-keep.net himself. He likes to maintain a healthy work-life balance :) 🧵 6/9
The most straightforward of all the bots for me, Gertrude was probably the easiest for me to get from sketch to final renders. I think of her as having a very friendly personality, but not really knowing her own strength. You might want to watch out for her hugs 🧵 7/9