Hey gamedevs, as someone who's taken like one programming class and kinda sees what's going on but also feels overwhelmed, if I was looking to learn to make something what engine would ya recommend?
I've tried Godot and started trying with unity, I just feel overwhelmed.
#gamedev
#indie
#Clueless
I've tried Godot and started trying with unity, I just feel overwhelmed.
#gamedev
#indie
#Clueless
Comments
https://learn.unity.com/pathways
"How does AI pathing work?"
"Can I make health packs spawn in random places?"
Then you starting Googling how to do things like a real programmer lol
Tilt the angle and see one piece is at ground level and another is like 6 feet above.
Then had pieces going through the earth and got frustrated.
One of the tasks is to take some shapes and place em to make a mural. I couldn't get the pieces to snap to the same level.
https://assetstore.unity.com/essentials/tutorial-projects
https://enginesdatabase.com/
And you can always start out even simpler with interactive fiction systems like Ink, Twine, Squiffy, etc
https://learn.unity.com/course/create-with-code
Used the playground environment on their tutorial and the "make a mural" step ended up with one piece at ground level, another piece next to it but 6 feet high, adjusting sent it through the earth
I had a few moments this week where it felt like my 3 year, almost done, project was collapsing in failure.
Seems to be just part of the proces.
It’s hard work. But really good stuff. And you’ll know the basics of the engine when you’re done.
The unity offered tutorial I was doing was like "make a mural" and didn't do much to explain why dragging it to the right (or left) was also causing it to go higher (or lower or just some second direction I didn't want)