how did they make a game like Darkstalkers/Vampire Savior decades ago. lightning in a bottle scenario with some of the best design work you've ever seen in a fighting game
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It really was a case of "Do whatever you want to do with this, but make sure you use that so Street Fighter 2 Turbo/Alpha/3 is a good game" scenario. Even if you follow the timeline, Darkstalkers/Vampire was a 'test bed' series for new mechanics for other games, they just were allowed to do whatever
The fact it had many games and it's characters still constantly show up in crossover games and yet, no new game (but I'm sure if it was made today, it's charm would be void)
there's some kind of raw and "innocent" charm with the character designs from 90s fighters which just pull me in alot more, its kinda hard to quantify tbh
It's so wild how good it turned out, there were so many separate teams just doing their own thing on the game and then they all just somehow fit together.
The massive amounts of money Capcom still had from the SFII craze let them go all out on presentation and be experimental. Having an entire art department dedicated to training talent helped quite a bit.
ok yeah, checked some gameplay footage. health carries over into new round, but its signified by the KO'd player's health bar now being red instead of "lives"
all the more reason we need a Killer Instinct VS Darkstalkers.
players have 'lives' instead of round points, dmg'd health becomes white health and you can get some back overtime in moments of being on the offense or taking no damage for a time, so the tides can easily change depending on how you or the other plays
That’s a good description when in Bengus in interview had said before on some designs it was a once in a lifetime design they’d have never perfect that that ever again
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all the more reason we need a Killer Instinct VS Darkstalkers.
https://wiki.gbl.gg/w/Vampire_Savior/HUD