I’ve run into a new roadblock with my game. Related to sprites and memory usage, which has been an ongoing frustration for me.
The way I’m setting up sprites works, but seems to waste VRAM by placing the graphic tiles in an inefficient way.
Still so much to learn about programming in C 🧠💥🪦
#SGDK
The way I’m setting up sprites works, but seems to waste VRAM by placing the graphic tiles in an inefficient way.
Still so much to learn about programming in C 🧠💥🪦
#SGDK
Comments
Hmmm I did have this screenshot from the Discord saved. Maybe I should try this??
I’ve used SPR_initEx for one of my interface screens that uses a lot of sprites, but your method really optimizes the process.