Ugh, I just remembered that about a year ago, I came up with a janky workaround for this issue. It’s got its quirks, but I still haven’t found anything better. The core problem is color inconsistency.
1st screenshot: My target reference.
#UnrealEngine #UE5 #gamedev #indiegame
1st screenshot: My target reference.
#UnrealEngine #UE5 #gamedev #indiegame
1 / 4
Comments
3rd screenshot: Compensating for exposure in the material.
4th screenshot: Disabling the global tone curve — feels closer to reference but a bit darker.
I’m still torn on which approach to settle on. This color mismatch is driving me nuts! :/