that's an odd point to make about Japanese games specifically, when that era was full of things like the COD4 tutorial that teaches you things like "how to aim up," "how to walk forward," etc.
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Well, if you're still focused on Phil, he doesn't like Call of Duty either lmao. A lot of Japanese games had incredibly padded tutorials comparatively, some going on for multiple hours, so it's not a weird point I think? Fair if you disagree though I guess.
If you actually read the post, Phil was a springboard to a wider discussion on that era. So no, I'm not actually all that focused on Phil in particular, outside of replying to your post
I think a lot of that was a holdover from how new 3D controls were, that lasted well beyond the time it was necessary. But it was the whole medium, not games from any one region. Except maybe Eastern Europe, they didn't give a fuck. They'll drop you into a hell world and you figure it out yourself
I wish Pokémon would stop doing it. To this day, it takes forever for the games to stop holding your hand. Sun/Moon is my favorite gen but that game does it for 4 or so hours before it stops bugging you. So annoying.
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You can also check out SAGA on the gameboy, the first successful GBA RPG, monster evolution party building, and the reason Pokemon got funded.