Very pleased with how easy it was to implement this silly enemy once I got the time.
'Just inherit the base enemy scene, change the mesh, then extend the core and movement nodes for unique behavior.
I can finally also start tuning the shooting and player movement.
#indiedev
'Just inherit the base enemy scene, change the mesh, then extend the core and movement nodes for unique behavior.
I can finally also start tuning the shooting and player movement.
#indiedev
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