They get to attack on the turn they wake up so the usual is for example
Shadow ball
Wake up and use flamethrower
Instead you give up shadow ball to bounce them and take a small boost
Then you get one true free hit as they descend
If they weren't waking that turn, you've netted nothing but spA
And if you're not faster you risk whiffing so it's best on fast ghosts with good prediction
Could still be a touch too good technically but not double crazy
wait, so
Turn 1 - Hypnosis, opponent fails to move
Turn 2 - Force them awake, the enemy does flamethrower, then flies into the sky, you get a boost
Turn 3 - Opponent lands, not being able to do anything, and you hit them with a shadow ball
Nono flamethrower was the example where you don't use the move
Sorry
Was illustrating that you only cheat yourself one attack because you frighten them instead of taking a shot
Considering you have to put them to sleep and it loses to switch like dream eater it could probably be +2 tbh
Workshopping ain't pretty I'm afraid
I think I landed on something that would read fine with a small demo, illustration, or test build, and play intuitively
But we're on bluesky
Pleasure, regardless
Comments
Shadow ball
Wake up and use flamethrower
Instead you give up shadow ball to bounce them and take a small boost
Then you get one true free hit as they descend
If they weren't waking that turn, you've netted nothing but spA
Could still be a touch too good technically but not double crazy
Turn 1 - Hypnosis, opponent fails to move
Turn 2 - Force them awake, the enemy does flamethrower, then flies into the sky, you get a boost
Turn 3 - Opponent lands, not being able to do anything, and you hit them with a shadow ball
is that correct?
that feels REALLY cumbersome and messy
Sorry
Was illustrating that you only cheat yourself one attack because you frighten them instead of taking a shot
Considering you have to put them to sleep and it loses to switch like dream eater it could probably be +2 tbh
Becoming essentially a nasty plot that denies 1 turn of retaliation...
I think I landed on something that would read fine with a small demo, illustration, or test build, and play intuitively
But we're on bluesky
Pleasure, regardless