It begins with an interview with House House, the developers, conducted by @doougle.net of Die Gute Fabrik fame, currently at RMIT. It's pretty in-depth!
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Curator Jini Maxwell writes about how the game turns the player into a comedian, giving streamers and modders the opportunity to show off their creativity.
And finally we have a long essay by Dan Golding, comparing the game's use of dynamic music to silent cinema.
ACMI is a museum of screen culture, so it makes sense to draw parallels between different media; Golding teaches at Swinburne University and is an award-winning composer and writer.
It's not a massive publication, but it demonstrates how seriously the museum takes its subject, drawing in thinkers from games and beyond. Just as importantly, it's fun and accessible!
If we want games to be represented in museums, it can't just be through blockbuster exhibitions.
HONK! shows how to do games on a small scale. Skip the usual "games have come a long way since Pong" and get *specific*. Approach the game from every angle, make it fun, and create a lasting artefact.
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ACMI is a museum of screen culture, so it makes sense to draw parallels between different media; Golding teaches at Swinburne University and is an award-winning composer and writer.
HONK! shows how to do games on a small scale. Skip the usual "games have come a long way since Pong" and get *specific*. Approach the game from every angle, make it fun, and create a lasting artefact.
I use those scare quotes intentionally.
(ACMI's digital capabilities put other museums' to shame, but that's another story...)