The terminal is now in Godot. However, nothing happens yet when you press 'E'.
Does anyone have an idea on how to visually improve the indicator that you need to press 'E'?
#godot #gamedev
Does anyone have an idea on how to visually improve the indicator that you need to press 'E'?
#godot #gamedev
Comments
Just an area2D on the indicator on a collision id you don't use, and then add that same collision id to one of the players collision boxes.
Pop up the text when you detect a collision on that collision id.
I am afraid that the user won’t know they can interact with the terminal if I don’t show something already “from far away”. Maybe a light outline helps. 🤔
Could even make it look like a holographic projection.
You could add an arrow, a small triangle pointing down on the bottom edge of the indicator.
The outline colour of the indicator looks too much like the terminal, looks like it's in the world. I'd go for a bright yellow.