If you're ever curious about how hard or complex being a game programmer can be:
- Pick up a C++ book or tutorial.
- Pick up a tutorial for rendering a triangle using either the DirectX 12 OR Vulkan graphics libraries.
- Make a single triangle appear and spin.
- Pick up a C++ book or tutorial.
- Pick up a tutorial for rendering a triangle using either the DirectX 12 OR Vulkan graphics libraries.
- Make a single triangle appear and spin.
Comments
- Make millions of triangles with different colors AND/OR different textures.
- Allow your keyboard to move the triangles.
And keep in mind: This is an *incredibly* simplified version of what a game programmer may have to handle. Specifics vary from job to job, engine to engine.